Setting up a play
From the library to live: picking a play, reviewing the spec, and confirming activation.
Setting up a play is a conversation, not a form.
Pick a play
Browse the library and choose the motion. Each card says what it does, what it needs, and what good looks like.
Review the spec
One card: who it will touch, through what, on what cadence, spending what. The per-action rates behind that number, and a worked example of what a play run draws, are on Billing. Adjust anything in the chat, a different cohort, a swapped channel, a lower cap.
Confirm to activate
Activation is the gate: budget, sends, and audience claims commit only on your explicit confirmation. Until then, nothing has been spent.
Watch it run
The play shows its runs: when it fired, what each run delivered, into which activations. Anything needing you raises a hand in Pulse.
What you get back
An activated play returns four things, continuously:
runs: each firing, with when and why it fired,
activations: what each run delivered, into which destination,
decision traces: the receipt behind every choice the play made, readable before and after it runs,
and pulses whenever something needs you: an approval, a problem, a first worth seeing.
Nothing else arrives unannounced: if the play is quiet, nothing crossed its bar. Ask iHarness why; that is always the shortest path to the answer.
Editing later
The chat that created a play stays its control room. Reopen it to retune, retarget, swap a destination, pause, or stop, the play's history rides along, so changes are made in context.
Every play runs inside the platform rules; read them once in Guardrails and suppression.
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